MRFA Builder FAQ
v. 1.02.2 (07/08/2004)

I am not making a really formal faq here, just want to answer
the questions.

Q: What is the MRFA Builder?
A: The builder allows you to create an mrfa file - which can then be used by the BFV Music patcher
   to change the music you hear in BFV.

Q: What is an mrfa file?
A: An mrfa file is actually just an rfa file (used by the BFV engine) packaged in a way that the
   patcher can recognize.  Its sort of a copy of the music.rfa that is the default for BFV.  The
   main difference is that each file is encoded to ogg, and the playlist and ssc are included.

Q: Why did you create your own format?
A: Easier to archive a single file than a directory of misc crap

Q: Why are the files encoded to ogg?
A: So that you can easily archive your mrfa's.  Typically un-encoded wav files (16 of them) would
   reach a size of 200-300 megs (maybe more).  Just add up the total size of your input wavs, its
   much easier to archive the encdoded versions, and even easier to archive a single mrfa.

Q: Do the wav files I select in the builder have to be a special format?
A: They have to be mono (BFV requirement)

Q: I have other questions and need someone to email.
A: I have created these utilities in my spare time for fun.  I do not have time to support them other
   than updating them (when required).  I do not have time to answer a bunch of questions, or take
   requests for features.  Your best bet is to get on the 24th_MID forum and post a new topic there, 
   or look at any of the other forums on the net supporting mods.

Q: Who wrote these utilities?
A: [24th_MID]Mindlsayer

Q: Who should I use for WebHosting?
A: http://www.tri-lakes.net